
UW Information School Project
Blend
A service redesign of the current tipping experience at cafés through a personalized "tip later" mobile app, updated Point-Of-Sale (POS) interface, and physical artifacts.
My Role
User Research
UX Design
UI Design
Service Design
Timeline
Apr - May 2024
4 Weeks
Tools
Figma, Photoshop, Illustrator
Team
5 Designers
My Contributions
I co-led the team as a primary product designer for the Blend App UI, guiding our service design project targeting both café customers and employees. I developed the core theme reimagining tipping, which became the foundation for our UI design, testing, and presentation. My leadership and design expertise were instrumental in creating a cohesive, intuitive experience integrating seamlessly into the café ecosystem.
Customer & Employee User Journey Maps
I created comprehensive user journey maps for both customers and employees, identifying key pain points in the tipping process, which guided our research and ideation efforts.
Ideation & Storyboarding
I facilitated team creativity by leading bodystorming exercises and co-creating illustrated customer scenarios, which guided our ideation process.
Experience Prototype Test Facilitator
I co-led the experience prototype tests, acting as the primary interviewer to guide participants, administer A/B tests, and collect feedback through post-test questionnaires.
Videography & Directing
I directed, filmed, and assisted in editing Blend's service design video, crafting a cohesive narrative that brought our customer and employee scenarios to life.
Logo Design, Theme, Design System
I created the logo and central theme of "tipping as a friendly handshake," which inspired the app's colors, typography, and layout.
Mobile App UI Design
I co-designed the App UI and flow, which influenced the POS interface. I created prototypes from low to high-fidelity for iterative testing.






Solution Overview
Problem Space
The current tipping process within cafés, facilitated by default digital payment interfaces like Square and Clover, often creates social pressure and discomfort for customers while disconnecting the act of tipping from rewarding the human-facing service provided by employees.

Clover POS Tipping UI
Opportunity
Reimagine the holistic café experience by introducing a more personalized tipping process that fosters genuine connections between service workers and customers—as natural and welcoming as a friendly handshake.
AGENCY
Restore customer discretion and agency over tipping practices
ALLEVIATE
Alleviate any social discomfort associated with tipping
ANTHROPOCENTRIC
Highlight the human-centered service
Service Design Solution
Introducing Blend (3-Part Solution)
Redesigned POS Interface
with a slider mechanism and a “tip later” function.
Physical Employee Stamps that highlight the drink's creator and a QR code that leads to the Blend app.
Tip-later App
A tipping, rewards, and messaging app for both customers and employees.
Transforming the Customer & Employee Experience through Blend
"Tip Later" Pop Up
Home Screen for Café Visits
Scan the QR Code to Access the Blend App
Customer
Leaves Café
Leaves the cafe with their drink in hand, pleased with the service and the tipping options.
Employees Receiving Customer Messages
Exits Cafe
09
Employee
Receiving Tips through Blend
Post-shift, checks app for total tips and customer messages receives, feeling rewarded.
Tips Received Pop-up
ENGAGING WITH THE BLEND APP
Exit Cafe
01
07
Personalized Barista Stamp on Drink Cup
INTERACTING WITH THE DRINK
QR Code to Access Blend
ADJUSTING THE DRINK
DRINK-MAKING & WAITING
CAFÉ ENTRY
Customer Experience with Tipping Slider
Employee
Receiving Payment
Sees total amount paid if "Tip Now” is selected or "Tip Later" indication.
04
ORDER PLACEMENT
Customer
Regular Café-Goer
Enters their regular café, ready to order their usual drink from their familiar barista.
Employee
Café Barista
Diligently serving regular customers at a busy local café.
Customer
Placing Order
Orders their usual drink with their preferred adjustments.
Employee
Receiving Order
Takes the customer’s order, confirming any adjustments.
Customer & Employee greet each other, catching up.
POS Tipping Slider
Separate POS screens for customer and employee privacy.
Customer
Paying & Tipping
Choose between"Tip Now" or "Tip Later." If "Tip Now," they adjust tip using a slider.
Customer
Waiting for Drink
Patiently waits for their drink in the waiting area.
Employee
Making the Drink
Diligently prepares the customer's drink.
Customer
Receiving the Drink
Takes a sip of their drink and requests a minor adjustment to the drink.
Employee
Handling the Drink
Offers customer a taste test of their drink and makes any desired adjustments.
07
05
Customer
Scanning the QR Code
On the Employee Stamp
Scans the personalized Barista stamp with a QR code on their drink, opening the Blend App.

Employee
Serving Other Customers
Continuing to take and prepare the orders of other customers.
Drink exchanged
Customer
Using “Tip Later” & Custom Messaging through Blend
In-app, selects barista to tip and sends a personalized message.
Employee
Receiving Messages through POS Interface
Sees customer messages while taking others’ orders.
08
05
04
03
01
01
02
06
08
Customer Messages on POS Interface
Employee POS Ordering System
Employee Satisfaction over Personalized Tips
User Research
Methodologies
We employed various methods to analyze existing tipping experiences, understand the socio-cultural attitudes on tipping, and identify factors influencing holistic user behavior.
Contextual Interviews
Field Observations
Competitor Analysis
Wizard of Oz Prototypes
Main Research Questions
01
How do customers and employees at cafés perceive the current tipping process?
02
How do payment interfaces and the human-facing service influence customers' and employees' tipping experiences?
Investigating the Current Tipping Culture
Seattle's tipping culture has become increasingly aggressive in recent years, with digital payment screens suggesting tips of 20%, 25%, or even 30%. This trend makes customers uneasy about tipping more often, while also pressuring workers who need tips to earn a living wage. (1)
Why tipping in cafés?
Cafés offer a unique setting to study tipping due to their quick service model. The rapid pace of transactions and brief customer interactions in a café setting create distinct challenges and opportunities for enhancing the tipping process.
Interviewing Customers & Employees
We conducted on-site interviews with customers and employees at local independent cafés, capturing real-world tipping interactions and perspectives of café-regulars.

7 Café Visits
4 Customer Interviews
4 Employee Interviews (Baristas & Managers)
Synthesizing Data
We sorted insights by customer and employee perspectives, revealing shared attitudes about tipping but also highlighting the disconnect between these groups.
Key Insights
Customers & Employee Insights
Key Insights
01
Customers feel pressured to tip due to social norms, leading to a lack of agency in their tipping decisions.
"I tip because I'm supposed to, not because I fully agree." C2
02
Employees dislike the current tipping culture as well.
"Seattle tipping culture is not good - food is already expensive, people don’t tip that much… in Seattle [cafes]." E3
03
The tipping interface causes dissatisfaction among customers.
"The tipping screen guilt trips you into tipping. It’s like directly asking for tip." C2


04
Employees prefer separate screens rather than swivel screens.
"I feel awkward when turning the iPad around to customers. (cause it feels like forcing people to tip)" E2
05
Customers' tip amounts don't always correlate with the service quality, indicating a disconnect between service and tipping.
"How the employees act doesn’t have much affect on my tipping behavior" C3

06
Employees believe that the human-facing service they provide should be rewarded through customer tips.
"People say that [tipping] has gotten out of hand…but not in [cafes] since it’s hands-on service...there is more work involved. [It’s] part of the experience." E4
07
Customers experience discomfort when employees observe them in the process of tipping.
"I feel pressure when a server is standing there waiting for me to go through the check out and tips." C1

08
Watching customers tip makes employees feel uncomfortable as well.
"When the [customer] tips and pays, I step away…I try not to be starting down at them" E3
09
Customers' tipping preferences vary based on whether they dine in or take out, the café setting, and their order amount.
"I feel happier to tip if I sit in the cafe as opposed to grab and go." C2


10
Employees have mixed feelings about viewing customers' tip amounts.
“I feel the pressure if they tip me a fair amount that it has to be a perfect drink” E4
Design Challenge
How Might We
Based on our research findings, we identified the core design challenge: transforming the tipping process to benefit both customers and staff members.
How might we redesign the tipping experience in cafés to be more meaningful for customers and more rewarding for employees?
Meaning for Customers:
Preserving agency in self-tipping
Establishing transparency in who receives the tips
Rewarding for Employees:
Removing discomfort in watching customers tip
Promoting the human-facing service led by café employees
Providing instant gratification
Customer Journey Map
Identifying Key Touchpoints for Redesign
From our interviews, we developed user journey maps to visualize the emotional and cognitive trajectories of both customers and employees throughout a typical café visit. These diagrams, spanning from entry to exit, helped us identify key problem areas and opportunities for redesign.

Main Problem Areas


Café POS transactions create mutual discomfort: customers feel pressured when tipping, while staff feel awkward observing, leading to tension during payment.
The gap between service provided and service experienced in café order can lead to tension, as customers may feel unsatisfied while busy employees rush to serve others.
Ideation Brainstorm
Brainstorming through Experience Prototyping
Our ideation process was guided by key pain points identified from our design challenge and joint journey maps. We enhanced this process by using experience prototyping techniques, particularly body-storming and improv, to physically re-enact scenarios between customers and employees.

Early Concepts
We generated more than 20+ concepts that reimagined the tipping process and highlighted various touch points of interaction between people and interface.
Down-selection
We selected our top 10 ideas through dot-voting, guided by down-selection principles based on our research insights and user journey map findings.
6 Design Principles
Emphasizes the human element of the service provided
Empowers customers by giving them more control
Reduces social awkwardness associated with tipping
Realistically implementable in typical café operations and environments
Allows for cost-effective prototyping within the project timeline
Both digital and physical interaction points for both customers and employees.
Ideal Customer & Employee Personas
We created personas to represent our target users, revealing the similar values yet differing needs that create tension between regular café goers and service workers. This dynamic informed our design approach.


Chosen Service Design Solution
We synthesized multiple concepts into one holistic service design solution that aimed to satisfy our target personas and illustrate the flow of interactions between digital and physical touch points.
Touch Point 01
Tip Later Option
POS interface introduces a "Maybe Later" option, providing customers with the flexibility to decide on their gratuity at a later time.
Touch Point 02
Employee Stamps
Drink cup features a personalized barista stamp with a QR code to access customer rewards and the "Tip Later" feature.
Touch Point 03
Tip & Rewards App
The QR directs to the app, where customers can tip the barista, leave a message/emoji, and view their rewards.
Touch Point 04
Barista Feedback
Through the same app, baristas can view their tips and read the personalized messages left by their customers.





Experience Prototype
Prototype the Café Experience for Usability Testing
Despite time constraints, we created a mock café to test our digital and physical prototypes with 3 participants using the Wizard-of-Oz method. This experience-focused setup allowed us to observe the customer journey in context, gather authentic feedback, and identify interaction issues between customers and employees with our prototypes.





Scenario Breakdown
We tested 2 customer scenarios in our mock café, with participants roleplaying as regular cafe-goers and interacting with our barista while going through their typical café routines, thinking aloud. We then asked specific questions to gather feedback after each scenario concluded.
Roles
Facilitator & Interviewer (Me)
Barista
Videographer
Notetaker
The Blend App Wizard Operator
Props
iPad (for Blend POS Interface)
Employee Stamp with QR Code
iPhone (for the Blend App)
Café Backdrop
Café Signage & Menu
Employee Name Tag
Order Receipt
Payment Reader Prototype




01 (Scenario A) Participants tipped via the Blend POS interface.
02 (Scenario B) Participants "tipped later" via the Blend app.


03 (A/B Test Scenario) Participants tried 2 versions of the Blend POS interface (slider vs. buttons)
04 (Post-test Questionnaire) Participants answered Likert scale questions on their customer experiences.
Usability Test Insights
Participants responded positively to our holistic café service redesign. They particularly appreciated our Blend system, which includes a redesigned POS interface and a "Tip Later" app. Feedback from participants provided valuable insights for improving the usability of both the app and interface.
All participants enjoyed having agency over when and who to tip through the “tip later” function.
“I like that I don’t have to give appreciation immediately. Maybe I can go to my office and do this.” P3
2/3 participants preferred the POS tip slider because it made tipping more fun.
“I like the tip slider, it’s a fun interaction. It’s a reward for spending money.“I like the tip slider, it’s a fun interaction. It’s a reward for spending money.” P2
All participants appreciated being rewarded for their purchases.
“So nice that I got 7 stars — felt magical that im getting this.” P1
2/3 Participants missed the QR code on the Employee Stamp featured on the drink cup.
“I think I just don’t look at it (the cup) normally. Unless I’m actually drinking it” P3
2/3 participants felt that the rewards system lacked sufficient context, creating confusion on its purpose.
“I feel like I would want to see how many stars I have and what I’m working towards.” P2
Introducing
Blend
Redefining the current tipping ecosystem through a redesigned POS interface and a "tip-later" mobile app that prioritizes the human connection between customers and employees. Blend offers both digital and physical interaction touch points to enhance the overall café experience, making tipping more meaningful for both parties.
Blend: Humanizing the Tipping Experience
Pause/Play
01
Blend App
I worked with two other designers to produce the Blend App UI. The app includes personalized tipping with custom messages as well as a rewards system to incentivize café loyalty through tipping consistency.
Initial Customer "Tip Later" Flow

Home Screen Iterations



LO-FI ITERATION 01
HI-FI ITERATION 02
EXPERIENCE PROTOTYPE
We streamlined the home screen by highlighting the main barista and recent cafe visit, reducing visual clutter to focus on the key action of tipping.
We aimed to highlight the customer's current cafe, promote tipping, and display earned rewards clearly.
We prioritized a cohesive visual hierarchy that humanized the tipping process for the customer.
FINAL VERSION
Additional metadata for customers to keep track of their café interactions.
Increased font size for greater legibility.
Customer appreciation
Updated the copy and added a "giving" emoji to emphasize support.
Simplified the café card to show only workers, past orders, and rewards.
Floating dark navigation bar that matches the "give a tip" button, establishing visual alignment and increasing scrollability
Primary call-out box for tipping the barista with order information.
Image-first café card with basic metadata on engagement & reward level
Barista photo to humanize the employee.
Simplified copywriting
Pronounced QR Code Scanner to call attention to the Employee Stamp
Rewards & Tip Pop-Up Screen Iterations




LO-FI ITERATION 01
FINAL POP-UP SCREENS
HI-FI ITERATION 02
GIVE A TIP POP-UP
SEND A MESSAGE POP-UP
EXPERIENCE PROTOTYPE
We aimed to make the pop-up friendlier by focusing on the barista and adding personal touches through the descriptions.
We made a secondary differentiated pop-up asking customers provide a tip, explaining they'd earn more rewards by doing so. This addresses user requests for clearer reward information in relation to tipping.
We wanted to engage customers with a pop-up message to show their latest cafe order and reward details when they opened the app from scanning the QR code on the Employee Stamps.
Based on user feedback, we created a separate pop-up to send a message to baristas for customers who have tipped at the POS. We also added more information about customer’s rewards and order details.
Added a “Thank You” message for visiting the cafe.
Increased surface area of the “View Rewards” CTA to encourage customers to tap
Included Drink Order
Explained how tipping increases rewards to incentivize customers
“Give a Tip” CTA button
Dark-themed separate pop-up to different between messaging and tipping the barista.
Increased the pop-up's real-estate to add more breathing space to include more information.
New “Send a Message” CTA button.
Adding section that show the total rewards and what they can get, to clarify the value of earning rewards.
Added Barista photo to create a more personal touch
"Who to Tip?" Screen Iterations

FINAL "WHO TO TIP" SCREEN
LO-FI ITERATION 01
HI-FI ITERATION 02
EXPERIENCE PROTOTYPE
We added a "Who do you want to tip?" screen at the beginning of the tipping flow to allow customers the choice of which employee to tip given that they may have interacted with multiple baristas during their visit.
We improved the UI with a compact vertical layout, added order details, and included a group tipping option, enhancing readability and allowomg for convenient one-tap actions.
Based on user feedback, we clarified the "everyone" tipping option and simplified the order display, creating a more cohesive design, improving usability for busy customers on the go.


Included order & reward details to help inform customer decision-making
Simplified the drink order section to match the rest of the UI and improved the information layout for clarity
Vertical layout to match the rest of the UI and keep information compact.
Added a tip "everyone" option so customers can show support to the whole team on shift, reflecting the collaborative nature of service.
Explained that the "everyone" tip option splits the amount evenly among staff
Tipping "Confirmation" Screen Iterations



FINAL CONFIRMATION SCREEN
LO-FI ITERATION 01
HI-FI ITERATION 02
EXPERIENCE PROTOTYPE
We aimed to showcase a clear confirmation that the customer’s tip and message has been received by the employee as well as information on their earned rewards.
We incorporated the employee photo and updated the copywriting to be more inviting to encourage ongoing customer support.
We added falling stars with sound for visual delight after tipping, simplified text to reduce cognitive load, and created a more appealing rewards card with a redeem button to encourage customer action.
Put at the center the tipped barista to highlight their importance and clearly show who the customer chose to tip
Updated rewards card for greater visual appeal and a redeem rewards CTA button
Reduced the tip amount text smaller to match the message, drawing focus to the employee image and earned rewards
Visual indication of confirmation screen
Updated the rewards copywriting to show how many rewards the customer earned from their tip
Added falling stars with sound to create a more sensorial and delightful completion of the tipping procedure
Clearly show the stars earned and total stars to give customers a better overview of their rewards
More humanized copywriting
Final Customer "Tip Later" Flow

Blend App for Customers
Initial Employee Access Flow

Employee's Tip & Message Screen Iterations



FINAL TIP & MESSAGE SCREEN
LO-FI ITERATION 01
HI-FI ITERATION 02
EXPERIENCE PROTOTYPE
We created a simple scrollable list featuring each customer’s tips and messages.
We further simplified the layout for ease of use, adding symbols, improved copywriting, and clear filtering options.
Based on feedback, we added more customer order details while emphasizing their supportive messages. Employees can now "heart" messages, which customers can see, establishing mutual acknowledgement and connection.
Emphasized customer messages to strengthen the human connection beyond tips.
Updated copywriting to indicate total tips earned
Included profiles to further personalize each customer
Expanded customer cards with their drink order to contextualize their tip and message
Added stars to indicate your “regular” repeat customers
Heart option to encourage employees to engage and communicate back
Copywriting that shows if the tip is for an individual or everyone.
Added filters for sorting tips by recency, amount, etc
Incorporated “E” to indicate they tipped everyone
Final Employee Access Flow

Blend App for Employees
02
Blend POS System
I helped guide, provide feedback, and support for the two designers who created the Blend POS system UI, which was largely inspired by the App UI. Our goal was to make tipping at the POS more enjoyable, flexible, and customer-driven, while also considering employee needs.
A/B Test of Two Blend POS Screen Iterations

FINAL POS TIP SCREEN

Based on customer feedback, we integrated the more fun-to-use slider feature with the incremental buttons for greater tipping precision while preserving its flexibility. We also added a "custom amount" option, allowing customers to manually enter their preferred tip.
Reflection
Success Metrics
Ideally, we would test Blend in a 2-week pilot in one or two local cafés. We'll compare sales before and after, and interview customers and employees about their experience. This will help us measure adoption, assess service improvements, and gather feedback for further product refinements.
User Safety Considerations
To mitigate misuse of the messaging and tipping features, we would implement a rigorous three-strike reporting system, resulting in account suspension and loss of tipping privileges.
To promote positive interactions, we would offer kind message suggestions and use AI to detect inappropriate language, triggering "Are you sure?" prompts. Users could also report and remove offensive messages. These features support the app's main goal: expressing gratitude rather than enabling unfiltered customer-employee communication.
Key Takeaways
Given more time, we would test our prototype with employees and cafe management to get their input on our design and the business practicability behind the “tip later” function.
Experience prototyping and service design illuminated the entire customer and employee journey, unveiling deeper emotions and motivations. This insight enabled me to craft seamless digital and physical touch points, resulting in a cohesive and engaging experience. By looking beyond isolated screens, I was able to design a holistic human experience that resonates on multiple levels.
Thank you to the most wonderful team of Service Design Enthusiasts & Café-Lovers!




